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JSS 2 Second Term

Week 5: Graphic Packages: Introduction

School
Creative Brains Academy
Subject
Digital Technology
Pack
Full pack
Prepared
7 November 2026

Week index

  1. 01Computer Programming: Concepts and Languages
  2. 02Introduction to BASIC Programming
  3. 03BASIC: Simple Statements and Programs
  4. 04BASIC: Practical and Debugging
  5. 05Graphic Packages: Introduction
  6. 06Graphic Packages: Practical
  7. 07ICT as a Transformation Tool
  8. 08Data Transmission
  9. 09File Management and Data Organisation
  10. 10Revision
  11. 11Examination

Week 5 / Second Term

Graphic Packages: Introduction

Lesson notes

Lesson objectives

By the end of the week, learners should be able to:

  1. Open a graphics package and name the drawing tools.
  2. Draw a simple symmetric shape using line and rectangle tools.
  3. Apply a colour fill to a shape.
  4. Save the artwork under a clear filename.
  5. Describe how bitmap and vector tools differ in this package.

Key vocabulary

  • Graphics package: software for creating images with shapes and colours.
  • Shape: a drawn element such as a rectangle or polygon.
  • Colour fill: applying a solid colour to a selected shape.
  • Line tool: a tool that draws straight connecting segments.
  • Rectangle tool: a tool that draws rectangular outlines.
  • Bitmap tool: raster graphics drawing mode.
  • Vector tool: mathematical-shape drawing mode.

Common misconceptions

  • "Every graphic package has the same tools." Different packages emphasise different shapes and colour palettes.
  • "Bitmap and vector are the same." Bitmap uses pixels; vector uses mathematical shapes.
  • ""Colour fill blocks everything underneath."" Colour fills show transparency options on most shapes.

Teacher activities

  1. Starter: display two shapes, one filled and one outlined, and ask which reads better on screen.
  2. Open the graphics package and introduce the drawing tools one by one.
  3. Model drawing a symmetric shape with the rectangle and line tools.
  4. Demonstrate applying a colour fill to the selected shape.
  5. Save the artwork and reopen the file to confirm the content.
  6. Close with the bitmap versus vector comparison and exit question about fill behaviour.

Student activities

  1. Choose the better-reading shape from the starter and explain the reason.
  2. Open the graphics package and name the drawing tools displayed.
  3. Draw a symmetric shape with rectangle and line tools.
  4. Apply a colour fill to the selected shape.
  5. Save the artwork under a clear filename and reopen it to confirm.
  6. Answer the exit question comparing bitmap and vector tools.

Practical / learning evidence

A saved artwork plus a bitmap versus vector comparison statement. Submit the artwork and the comparison statement for marking.

Resources and preparation

Computers with the graphics package, blank workspace and a symmetric template. Check the graphics package starts quickly and disable Caps Lock before drawing. Provide a printed comparison statement template.

Assessment for learning

Inspect the artwork for at least one symmetric shape, one colour fill and a clear filename. Check the comparison statement for a sensible bitmap versus vector explanation. Flag any learner who claims fill hides everything underneath.

Inclusion and homework

Provide a symmetric template predrawn so learners focus on colours and fills. Allow an alternative output such as a labelled drawing on paper. Extend confident learners with three shapes and a colour gradient. Homework: list three shapes available in one graphics package and state the colour option for each.

Sparklabs Learning / JSS 2 Second Term / Full pack

Lesson content is provided for classroom planning. Adapt timings and tasks to the approved school calendar and available devices.

Sparklabs Learning

Digital Technology lesson notes and teaching plans for JSS 1 to SS 3.

Curriculum

Open educational resources for JSS 1 to SS 3 Digital Technology.

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Academic session 2026 / 2027