Input Devices
The Keyboard and the Mouse; Scanners, Microphones, Webcams, and Touchscreens; Choosing the Right Input Device; Input Hardware Technologies; Input Interfaces and Data Capture Techniques; Alternative and Assistive Input Devices
On this page9 sections
- 01Learning Objectives
- 02The Keyboard and the Mouse
- 03Scanners, Microphones, Webcams, and Touchscreens
- 04Choosing the Right Input Device
- 05Input Hardware Technologies
- 06Input Interfaces and Data Capture Techniques
- 07Alternative and Assistive Input Devices
- 08Practical Work
- 09Scenario-Based Questions
Learning Objectives
- Describe the keyboard and the mouse as input devices.
- Identify scanners, microphones, webcams and touchscreens.
- Choose the right input device for a task.
- Describe input technologies and assistive input devices.
The Keyboard and the Mouse
An input device is any hardware component that lets the user enter data and instructions into a computer. Input devices capture data in the real world (text, images, sound, movement) and convert it into digital signals that the CPU can process. The keyboard and mouse are the most common input devices.
The keyboard converts key presses into binary codes. Keys are grouped into the alphanumeric keys (letters, digits, and punctuation), the function keys (F1 to F12 across the top), the control keys (Ctrl, Alt, Shift, Enter, Backspace, Escape), the navigation keys (arrow keys, Home, End, Page Up, Page Down), and the numeric keypad. A typical QWERTY keyboard has 104 to 108 keys. The faster and more accurately a learner types, the more efficient school and office work becomes.
The mouse is a pointing device that controls the on-screen cursor. The basic actions are point (move the cursor to an item), click (select), double-click (open), right-click (show menu), drag (move an item), and scroll (move a page up or down). Modern mice are optical, using a light sensor instead of the rolling ball of older models. Some have a scroll wheel and extra buttons.
Scanners, Microphones, Webcams, and Touchscreens
A scanner captures printed text, photos, or documents and converts them into digital images that a computer can edit, store, and print. Flatbed scanners work like a photocopier, where the paper lies on a glass plate and a moving light passes over it. Scanner quality is measured in DPI (dots per inch). A higher DPI gives a sharper image but produces a larger file. Banks use scanners to digitise withdrawal forms, and schools scan report cards and certificates.
A microphone captures sound waves and converts them into digital audio signals. It is used for voice calls, voice notes, dictation, audio recording, and voice assistants. In the classroom, learners use microphones for presentations and for recording oral exercises in language lessons.
A webcam is a small digital video camera that captures moving images. It is built into most laptops and tablets or plugged into a desktop computer. Learners use webcams for virtual lessons, meetings, and video calls.
A touchscreen combines input and output in one panel. The screen displays output and also detects where the finger (or a stylus) touches, sending that position as input. Touchscreens are common on smartphones, tablets, bank ATMs, POS machines, and self-service kiosks. They can detect a single touch (like a tap), multi-touch gestures (like pinching to zoom), and in some cases pressure for drawing.
Choosing the Right Input Device
Choosing an input device depends on the type of data (text, numbers, sound, images), the speed and accuracy required, the environment (office, field, classroom), and cost. For typing a 20-page essay, the keyboard is best because it is fast and accurate for text. For digitising an old photograph, a scanner is best because it captures printed images exactly. For recording a meeting, a microphone is best because it captures sound for playback. For a video lesson with parents, a webcam is best because it captures moving images and voice. For checking a PIN at an ATM, a touchscreen or keypad is best because it is quick, simple, and secure.
Input devices vary in speed and accuracy. Touch typing on a keyboard is fast but needs practice. Scanning is highly accurate for paper. Microphone dictation is fast but can be affected by noise. Good ergonomics matter too, so learners should sit upright, keep wrists straight, take short breaks, and keep the screen at eye level. Poor posture with a keyboard and mouse causes pain over time.
Input Hardware Technologies
Input devices work by sensing physical signals and converting them into data the computer can process. An optical mouse uses a light sensor to track movement, a touchscreen detects where a finger touches, and a microphone converts sound waves into digital signals. Other technologies include magnetic input, which reads the strips on bank cards, and voice input, which turns spoken words into text or commands.
Optical: light sensors read movement or marks, as in optical mice and barcode readers.
Magnetic: card readers at banks and shops read magnetic strips on cards.
Touch: a touchscreen detects the position of a finger or stylus.
Voice and sound: a microphone converts sound waves into digital data.
In Nigeria these technologies appear in everyday life: a cashier scans barcodes optically, a customer pays by card read through a magnetic reader, and a commuter confirms a transfer on a touchscreen. Understanding the technology helps learners choose the right device and see that all input devices convert a sensed signal into binary.
Biometric input means input that uses a body feature such as a fingerprint.
Input Interfaces and Data Capture Techniques
An input interface is the point where a user or machine passes data into the system, including the physical port (such as USB or Bluetooth) and the software that receives the data. Data capture is the process of collecting data so the computer can store and use it. The keyboard captures typed characters, the scanner captures images as pixels, and the microphone captures sound as sampled values.
Interface: the physical port and software that connect a device to the system.
Manual capture: data entered by the user, as with a keyboard or mouse.
Automatic capture: data read without typing, as when a scanner reads a barcode.
Captured data is converted to binary before processing.
Automatic capture is especially useful in business. A courier scans a parcel barcode, a vendor reads a QR code to confirm a transfer, and a hospital captures patient details from an ID card. Good capture techniques reduce errors, save time and keep records accurate.
Alternative and Assistive Input Devices
Alternative input devices provide other ways of entering data for users who cannot use a standard keyboard or mouse comfortably. A joystick and a trackball replace the mouse, and a drawing tablet lets an artist write with a pen. Assistive devices help users with physical or sensory challenges, such as a screen reader that reads text aloud, voice recognition that converts speech to text, and head pointers or switches for users with limited hand use.
Joystick and trackball: alternatives to the mouse for moving the cursor.
Drawing tablet: a pen-based device for writing and drawing on screen.
Screen reader: software that reads on-screen text aloud.
Voice recognition: converts speech into text or commands.
Head pointers and switches: allow users with limited hand use to control the device.
The best input device is the one that lets each person work effectively. Considering accessibility when choosing devices makes technology fairer and ensures every learner can take part.
| Action | How it is done | Typical use |
|---|---|---|
| Point | Move the mouse so the cursor rests on an item | Hovering over a link |
| Click | Press and release the left button once | Selecting an icon |
| Double-click | Press the left button twice quickly | Opening a folder |
| Right-click | Press the right button once | Showing a shortcut menu |
| Drag | Hold the button while moving the mouse | Moving a file or window |
| Device | Captures | Type of data produced | Common use |
|---|---|---|---|
| Scanner | Printed text and images | Digital image (bitmap) | Digitising certificates and forms |
| Microphone | Sound | Digital audio | Voice notes and recordings |
| Webcam | Moving images | Digital video | Video calls and live lessons |
| Touchscreen | Touch position and gestures | Coordinates and commands | ATMs, tablets, POS machines |
Practical Work
- Group a list of input devices into typing, pointing and capturing devices.
- Draw a table of five input devices and their uses.
- Choose an input device for a bank and explain your choice.
- Name two assistive input devices and who needs them.
Scenario-Based Questions
- A bank wants to digitise ten years of paper withdrawal forms for its archive. Which input device should it choose, and why is that device better than typing every form with a keyboard, using speed and accuracy in your justification?
- A teacher wants students at home to listen to a recorded listening test and then appear live for questions. Name the two input devices needed and explain what each one captures and turns into.
- A hospital replaces a mouse and keyboard with a touchscreen in a self service kiosk where patients check in. Predict how the interaction changes, and give one advantage and one possible drawback of the touchscreen for that public setting.
- A student must type a 20 page essay, and a school bookshop must digitise an old class photograph. Recommend the right input device for each task and justify both choices using the type of data and the accuracy required.
- A reporter records voice notes at a busy market and later at a silent library, using dictation on a phone each time. Predict where the dictation will be more accurate, and explain how background noise affects microphone input quality.
- An ATM is being redesigned, and the bank compares entering a PIN on a keyboard versus on a touchscreen. Which option does your note favour for speed and security, and what reasons does it give?
- A learner wants to move a file from one folder into another on a desktop. List the mouse actions, and in what order, the learner would use to complete the move from the point action onwards.
LEARNING OBJECTIVES: BY THE END OF THE LESSON STUDENTS SHOULD BE ABLE TO:
| Cognitive | i. Describe the keyboard and the mouse as input devices. ii. Identify scanners, microphones, webcams and touchscreens. iii. Choose the right input device for a task. iv. Describe input technologies and assistive input devices. |
| Affective | i. Appreciate the value of Input Devices in school, at home and in the community. ii. Show willingness to use digital tools carefully, safely and responsibly. |
| Psychomotor | i. Group a list of input devices into typing, pointing and capturing devices. ii. Draw a table of five input devices and their uses. iii. Choose an input device for a bank and explain your choice. iv. Name two assistive input devices and who needs them. |
Rationale: An input device is any hardware component that lets the user enter data and instructions into a computer. Understanding the Keyboard and the Mouse, scanners, Microphones, Webcams, and Touchscreens, choosing the Right Input Device, input Hardware Technologies helps learners use digital technology confidently, safely and responsibly.
Pre-requisite Knowledge: In Week 3, learners studied Computer Hardware Architecture, including characteristics of a Computer, the Motherboard and the System Unit, the CPU, ALU, Control Unit, and Registers. The knowledge from that week is used again in this lesson.
Learning Material/Teaching Aid: Whiteboard, markers, computer or laptop where available, printed notes and charts on Input Devices, practical task sheets, learners' notebooks and pens.
Reference Materials: Digital Technology for Senior Secondary Schools (SS 1); NERDC Digital Technology Curriculum; Digital Technology SS 1 First Term Notes (Week 4); First Term examination and Continuous Assessment question papers.
LESSON DEVELOPMENT
| Stage/Step (Time) | Teacher's Activities | Student's Activities | Learning Points |
|---|---|---|---|
| Introduction 5 MINUTES | Welcomes learners, revises Week 3 (Computer Hardware Architecture) with two quick oral questions, and asks what they already know about Input Devices. Elicits responses and writes the topic on the board. | Recall the previous lesson and share what they already know about Input Devices. | Connecting prior knowledge to Input Devices. |
| Step 1 6 MINUTES | Covers The Keyboard and the Mouse: An input device is any hardware component that lets the user enter data and instructions into a computer. Input devices capture data in the real world (text, images, sound, movement) and convert it into digital signals that the CPU can process. Covers Scanners, Microphones, Webcams, and Touchscreens: A scanner captures printed text, photos, or documents and converts them into digital images that a computer can edit, store, and print. Flatbed scanners work like a photocopier, where the paper lies on a glass plate and a moving light passes over it. | Listen, take notes and answer oral questions on "The Keyboard and the Mouse" and related points. | Understanding: The Keyboard and the Mouse; Scanners, Microphones, Webcams, and Touchscreens. |
| Step 2 6 MINUTES | Covers Choosing the Right Input Device: Choosing an input device depends on the type of data (text, numbers, sound, images), the speed and accuracy required, the environment (office, field, classroom), and cost. For typing a 20-page essay, the keyboard is best because it is fast and accurate for text. Covers Input Hardware Technologies: Input devices work by sensing physical signals and converting them into data the computer can process. An optical mouse uses a light sensor to track movement, a touchscreen detects where a finger touches, and a microphone converts sound waves into digital signals. | Copy the key points, give examples from school and everyday life, and ask questions on "Choosing the Right Input Device" and related points. | Understanding: Choosing the Right Input Device; Input Hardware Technologies. |
| Step 3 6 MINUTES | Covers Input Interfaces and Data Capture Techniques: An input interface is the point where a user or machine passes data into the system, including the physical port (such as USB or Bluetooth) and the software that receives the data. Data capture is the process of collecting data so the computer can store and use it. | Discuss in pairs, then report one point on "Input Interfaces and Data Capture Techniques" to the class. | Understanding: Input Interfaces and Data Capture Techniques. |
| Step 4 6 MINUTES | Covers Alternative and Assistive Input Devices: Alternative input devices provide other ways of entering data for users who cannot use a standard keyboard or mouse comfortably. A joystick and a trackball replace the mouse, and a drawing tablet lets an artist write with a pen. | Respond to questions, complete the examples on the board and note down "Alternative and Assistive Input Devices". | Understanding: Alternative and Assistive Input Devices. |
| Practical Work 6 MINUTES | Guides learners through the practical work: (i) Group a list of input devices into typing, pointing and capturing devices. (ii) Draw a table of five input devices and their uses. (iii) Choose an input device for a bank and explain your choice. Moves round the class to check progress and correct unsafe or careless use. | Carry out the practical tasks individually or in pairs and record what they did in their notebooks. | Applying the lesson through hands-on practice. |
| Evaluation 3 MINUTES | Asks learners to: i. Describe the keyboard and the mouse as input devices. ii. Identify scanners, microphones, webcams and touchscreens. iii. Choose the right input device for a task. iv. Describe input technologies and assistive input devices. | Respond verbally and in writing to the evaluation questions. | Assessment and consolidation of the lesson content. |
| Conclusion 2 MINUTES | Recaps the main points: the Keyboard and the Mouse, scanners, Microphones, Webcams, and Touchscreens, choosing the Right Input Device, input Hardware Technologies, input Interfaces and Data Capture Techniques. Links them to the assignment and previews Week 5: Output Devices. | Listen, ask questions and copy the assignment. | Reinforcement of key concepts and a preview of the next lesson. |
Assignment: i. (a) Define Computer Hardware and categorize it into Input, Output, and Storage components. (b) Explain the primary functions of computer peripheral devices, giving specific attention to Scanners, Plotters, and Projectors. (c) Convert 10 Megabytes (MB) into Kilobytes (KB) and then calculate how many 512-byte blocks can fit into that 10 MB space. ii. A bank wants to digitise ten years of paper withdrawal forms for its archive. Which input device should it choose, and why is that device better than typing every form with a keyboard, using speed and accuracy in your justification?
On this page9 sections
- 01Lesson objectives
- 02Key vocabulary
- 03Common misconceptions
- 04Teacher activities
- 05Student activities
- 06Practical / learning evidence
- 07Resources and preparation
- 08Assessment for learning
- 09Inclusion and homework
Lesson objectives
By the end of the week, learners should be able to:
- Name the five main input devices and state the role of each.
- Distinguish mechanical from non-mechanical devices.
- Explain why a scanner is input and a printer is not input.
- Compare touchscreens, microphones and webcams on input method.
- Identify at least fifteen input devices and classify them correctly.
Key vocabulary
- Input device: a device that sends data into the computer.
- Keyboard: a panel of keys that enters characters and commands.
- Mouse: a pointing device that selects screen items.
- Scanner: a device that converts images into digital data.
- Microphone: an audio input capturing sound.
- Touchscreen: a screen that accepts touch as input.
- Webcam: a camera that captures video frames as input.
- Mechanical device: an input whose action involves striking or moving physical parts.
- Non-mechanical device: an input driven by electronics instead of strikes.
Common misconceptions
- "A printer is an input device." A printer receives data and produces output; entering data requires an input device.
- "Touchscreens count as both." They accept touch input and display output simultaneously.
- "Every input device feels the same." Mechanical and non-mechanical devices behave differently.
Teacher activities
- Starter: ask a pair to name every device you touched to send a message on a phone.
- Name the five main input devices and demonstrate each with a live example.
- Explain mechanical versus non-mechanical by showing a keyboard and a touchscreen.
- Compare touchscreens, microphones and webcams using input methods.
- Run a fifteen-device classification task and require reasons.
- Close with the exit question about the printer role.
Student activities
- Name every input device touched on the starter and identify them.
- State the role of each of the five main input devices in one sentence.
- Distinguish a mechanical device from a non-mechanical device with examples.
- Compare touchscreens, microphones and webcams on input method.
- Classify fifteen devices as input devices and write a reason for each.
- Answer the exit question in one sentence about the printer role.
Practical / learning evidence
A fifteen-device classification table with columns Device, Input/Output/Both, Reason and Where used. Hand in for marking.
Resources and preparation
Keyboard, mouse, scanner, microphone, webcam and touchscreens where available. Printed device cards for sorting. Offline route: picture cards and paper tables. Supervise the scanner and printer so learners do not scan personal documents.
Assessment for learning
Inspect the classification table for at least twelve correct input devices with reasons. Mark the mechanical versus non-mechanical distinction. Ask a learner to explain why the scanner is input rather than output. Watch for "printer is input" and correct it live.
Inclusion and homework
Provide picture cards with device names underneath and allow oral completion. Allow learners to sort cards physically into envelopes. Extend confident learners with eighteen devices and a second input category. Homework: find two input devices at home or school and state the data they provide.